Patch notes · build 2026.09 · studio edition
Your game deserves players.
Your studio deserves a pipeline.
Publishers matched to your game, a site and Steam page that convert, and a launch plan built to hold. You focus on making the game. We handle the business development and marketing behind it, and you send every pitch yourself.
LV.1Known issues The discoverability problem
- Thousands of games launch every year. Most are never seen, and quality alone does not fix that.
- Wishlists decide launch visibility, and wishlists come from marketing that happens every week, not in the month before release.
- Publisher pitches go unanswered when the follow-up dies in crunch.
- The landing page converts, or it quietly loses every visitor the trailer earned.
LV.2Achievements Check your studio's unlocks
Eight questions, yes or no. Yes unlocks the achievement. A locked one shows exactly which agent unlocks it.
Question 1 of 8
LV.3New abilities Four agents, one skill tree
Run one alone or chain them. Every output passes a human before it ships. Click a card for what it looks like in play.
Matches your game against who is actually signing titles like it, finds the named person, and lands a shortlist with context on every name.
In play: you approve the target profile once, then researched contacts arrive on a schedule, each with why-them context and a suggested opener.Splits what is proven from what is assumed, then names the audience, the way in, and the order of moves to launch: a plan that holds when a publisher pushes back.
In play: a written plan you can defend, from positioning to launch window.Six readings of your site and Steam page, if you have one: message, conversion path, technical health, search visibility, competitive position, and trust signals. Out comes a grade and ranked fixes.
In play: a graded report with fixes ranked by wishlist impact, before your first call with us.Fast on a phone, one job per page: everything a journalist or creator needs to cover your game, in one place.
In play: your current presence is audited first, then what gets built is argued from evidence, not taste.LV.4Save point We scout before we talk
Our audit agent runs an initial screening of your site and Steam page, if you have one, and a person reviews it before we call, so the first call starts with findings, not introductions. Send it below, and book a time from about a day out.
Game saved.
Your page enters screening now. Book a time from about 24 hours out, so the findings are on the table when we talk.
Book the callLV.5Co-op mode Player 2 wanted
Behind the agents: S. Tsompanoglou, a founder currently completing an MSc in business development and marketing, with commercial experience through a 2025 company acquisition. Not a game dev. That is the point: you hold the creative, this seat holds the pipeline.
The first call is free, thirty minutes, no slides: how this works, whether it fits your studio, and roughly what it costs. If nothing fits, we will say so. Prefer to write? support@aeormenlabs.com